6pm for an industry mixer (cash bar, ticket holders only). Presentation will begin at 7pm.
Vancouver International Film Centre, 1181 Seymour Street (@ Davie)
The Graphics of Uncharted
Uncharted is a series of action adventure games that present an interactive cinematic experience with dramatic action sequences driven by strong narrative. The games are distinguished by their well-loved characters and the myriad of locales with spectacular environments. Each game of the series has been highly critically acclaimed for the story, game-play and graphics.
In this talk, Carlos will describe part of the technical process used by Naughty Dog to produce the game; from concept to final rendering. He will also discuss some of the details of the game engine, focusing mainly on the water rendering engine and how it was used in several levels of the game.
Non-members – $25
Members – $15 Members must log in to get discounted prices
Group – $20 (5 or more) Please contact us for the group rate discount code.
With the Playstation 3 the studio set to explore a more realistic direction with an action adventure title Uncharted: Drake’s Fortune, released in 2007. In 2009 it released Uncharted 2: Among Thieves the studio’s most acclaimed game yet, receiving 41 perfect review scores and over 200 Game of the Year awards globally including multiple BAFTA awards and the overall game of the year award from the Academy of Interactive Arts and Sciences.
The latest project Uncharted 3: Drake’s Deception was released in November 2011 and has received universal acclaim and praise for its storytelling, graphics and cinematic quality.
Carlos Gonzalez-Ochoa is currently a graphics programmer at Naughty Dog, where he developed the water, snow, and effects run-time and tools systems for the Uncharted series. He has been a major contributor to the shader code base, and developed numerous Maya tools for modeling and level building. His game credits includes: Jak 3, Jak X, Uncharted: Drake’s Fortune, Uncharted 2: Among Thieves, and Uncharted 3: Drake’s Deception.
He previously worked in film visual effects and animation for Sony Pictures Imageworks and Disney Feature Animation developing tools for surfacing, modeling, physical simulation, facial capture and effects. He worked on movies: Stuart Little, Hollow Man, Cast Away, Reign of Fire, Treasure Planet, and Chicken Little. He holds both a Masters and a Ph.D. in Computer Science from Purdue University.