Vancouver ACM SIGGRAPH

Valve: FREE TO PLAY

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Please join us Thursday, April 17, 2014 as Vancouver ACM SIGGRAPH presents FREE TO PLAY, a film by Valve followed by a Q&A session with Valve’s Documentary Team!

FREE TO PLAY is Valve’s feature-length documentary that follows three professional gamers from around the world as they compete for a million dollar prize in the first Dota 2 International Tournament. In recent years, E Sports has surged in popularity to become one of the most widely-practiced forms of competitive sport today. A million dollar tournament changed the landscape of the gaming world and for those elite players at the top of their craft, nothing would ever be the same again. Produced by Valve, the film documents the challenges and sacrifices required of players to compete at the highest level.

When: 7:00pm Thursday April 17, 2014

WhereVIFF’s Vancity Theatre 1181 Seymour Street (@ Davie)

Doors: 6:00pm (for Industry Mixer 19+ Only)

Online sales are open until midnight on April 16, 2014, with any remaining seats available at the door.

PURCHASE TICKETS HERE

Members$5 (Login to purchase advance tickets or become a member now )

Tickets for groups and non-members will be open to the public on April 11, 2014.

Non-members – $15

Group – $10 (5 or more)

**There are no physical tickets to pick up. We have a list with the purchaser’s name at the ticket desk at the event. If the purchaser is not attending OR you have a group of people and want to have them enter on their own, please contact us with the names and purchaser information. Thanks!

 

Valve is an entertainment software and technology company founded in 1996. In addition to creating several of the world’s most award-winning games, Valve is also a developer of leading-edge technologies including the Source® game engine and Steam®, the premier online gaming platform.

Dota is a competitive game of action and strategy, played both professionally and casually by millions of passionate fans worldwide. Players pick from a pool of over a hundred heroes, forming two teams of five players.

 

The Production and Visual Effects of Killzone Shadow Fall

Please join us Thursday, March 20, 2014 as Vancouver ACM SIGGRAPH presents The Production and Visual Effects of Killzone Shadow Fall!

With the arrival of next generation consoles comes more processing power and memory… and with that, a whole lot more possibilities. Take an exclusive look behind the scenes of this Playstation 4 launch title and learn more about some of the engines new tech like Position Based Dynamics, Force Fields and Volumetric Lighting. Hear about the challenges the team was faced with during production and take a closer look at some of the games effects including dynamic dust and rain, our process for procedurally breaking models, breakdowns of larger cinematic set-pieces and particle effects.

Marijn Giesbertz

Marijn (pronounced Ma-Ryan) is Lead Visual Effects Artist at Guerrilla Games Amsterdam. Having an interest in computer graphics and games ever since the C64 days, in 1999 he started his career working on CG for television commercials. Marijn has always had a great passion for videogames and after 7 years of post-production he decided it was time for a new challenge and joined Guerrilla Games to work on their Killzone games. Today, 3 games and 8 years later he’s currently working on a new unannounced IP for the Playstation 4.

 

When: 7:00pm Thursday March 20, 2014

WhereVIFF’s Vancity Theatre 1181 Seymour Street (@ Davie)

Doors: 6:00pm (for Industry Mixer 19+ Only)

Online sales are open until midnight on March 19, 2014, with any remaining seats available at the door.

TICKETS AVAILABLE AT THE DOOR

Members$10 (Login to purchase advance tickets or become a member now )

Tickets for groups and non-members will be open to the public on March 10, 2014.

Non-members – $20

Group – $15 (5 or more)

**There are no physical tickets to pick up. We have a list with the purchaser’s name at the ticket desk at the event. If the purchaser is not attending OR you have a group of people and want to have them enter on their own, please contact us with the names and purchaser information. Thanks!

 

Physically Inspired Lighting at Pixar

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Please join us Thursday, February 20, 2014 as Vancouver ACM SIGGRAPH presents Physically Inspired Lighting at Pixar!

Pixar transitioned to physically based lighting approaches for the recent show Monsters University. This work led to more “natural” ways for lighting shots, reducing considerably the complexity of the setups, as well as providing looks never quite (easily) achieved before within the company.

We will dive into the specific technologies at the core of this rendering revolution. Along the way, we will take some examples among the new area lights and energy conserving materials developed for MU.

We will also show how these new sets of tools were used on The Blue Umbrella short film, to accomplish a true photographic vision. Specific “macros” were developed in production, to dress such luminaries as the various neon signs and the lamp posts in the city.

When: 7:00pm Thursday February 20, 2014

WhereVIFF’s Vancity Theatre 1181 Seymour Street (@ Davie)

Doors: 6:00pm (for Industry Mixer 19+ Only)

Online sales are open until midnight on February 19, 2014, with any remaining seats available at the door.

PURCHASE TICKETS HERE

Members$10 (Login to purchase advance tickets or become a member now )

Tickets for groups and non-members will be open to the public on February 13, 2014.

Non-members – $20

Group – $15 (5 or more)

**There are no physical tickets to pick up. We have a list with the purchaser’s name at the ticket desk at the event. If the purchaser is not attending OR you have a group of people and want to have them enter on their own, please contact us with the names and purchaser information. Thanks!

 

Christophe Hery

Pixar – Senior Researcher

Christophe Hery joined Pixar in June 2010, where he holds the position of Senior Scientist. He has recently been writing new lighting models and rendering methods for Monsters University and The Blue Umbrella. An alumnus of Industrial Light & Magic, Christophe previously served as a research and development lead, supporting the facility’s shaders and providing rendering guidance. He was first hired by ILM in 1993 as a senior technical director. During his career at ILM, he received two Technical Achievement Awards from the Academy of Motion Pictures Arts and Sciences.