Pixar: The Lighting Design of Brave

By , May 8, 2012 11:01 am

This event is now sold out.
Rush tickets and overflow seating will be released on a first come, first serve basis at 6pm, at the Vancity Theatre, on Tuesday May 15th.
 

Vancouver ACM SIGGRAPH is proud to present The Lighting Design of Brave, with Pixar’s Danielle Feinberg, Tuesday May 15th, at the Vancity Theatre.

The upcoming Disney-Pixar film “Brave” is set in the rugged and mysterious Highlands of ancient Scotland.  A lush and complex setting was required to bring the adventurous story to life, and intense character work was done for the film’s courageous, curly red-haired heroine Merida, her family and supporting cast.  Pixar’s lighting department faced the challenge of bringing these new technologies and higher complexity together, while also leveraging the lighting throughout the film to help guide the audience through the story in this mystical world.  Learn more about the lighting process for “Brave” from the film’s Director of Photography-Lighting, Danielle Feinberg.

Doors at 6pm for an industry mixer (ticket holders only). The presentation will begin at 7pm, and will be followed by Q & A.

DATE: Tuesday May 15

VENUE: Vancity Theatre, 1181 Seymour (@Davie)

TICKETS:

This event is now sold out.

Rush tickets and overflow seating will be released on a first come, first serve basis at 6pm, at the Vancity Theatre, on Tuesday May 15th.

Non-members – $25
Members – $15
Group – $20 (5 or more) Please contact us for the group rate discount code.

 

Biography

Danielle Feinberg began her career at Pixar Animation Studios in February 1997, and in the 15 years since then, she has worked on nine of Pixar’s 13 feature films – “A Bug’s Life, “Toy Story 2,” “Monsters, Inc.” and the Academy Award®-winning “Finding Nemo,” “The Incredibles,” “Cars,” “Ratatouille,” and “WALL•E.”  Feinberg most recently completed work as director of photography-lighting for Disney•Pixar’s upcoming summer feature “Brave,” scheduled for release on June 22, 2012.

At the age of 23, Feinberg’s first role at Pixar was as lead render technical director on “A Bug’s Life,” where she in charge of a team of nine people, eight of whom were older than herself.  She quickly discovered her love for lighting because of the unique combination of technology and art.

Feinberg went on to work as a lighting artist on many of Pixar’s feature films, where she quickly moved up in the ranks – from master lighting artist on “Toy Story 2,” and “Monsters, Inc.” to lead lighting artist on the “The Incredibles.” On “Finding Nemo,” Feinberg took on the role of ocean unit CG supervisor, where she was responsible for the  teams creating the scenes in the depths of the ocean, the field of pink jellyfish and the rollercoaster ride with the turtles.

For “WALL•E,” she returned to her passion of lighting as the director of photography-lighting. In that role she led a team of over 30 lighting artists to design and execute the photo-real “filmic” look envisioned by the film’s director.

Feinberg is once again in a lead creative role as director of photography-lighting for “Brave,” which stars Pixar’s first female protagonist.

A native of Boulder, Colorado, Feinberg’s love of combining computers and art began when she was eight years old, and first programmed a Logo turtle to create images. This eventually led her to a Bachelor of Arts in Computer Science from Harvard University. Now, in addition to her Pixar work, she enjoys photographing the real world with its ornery, non-virtual light, and works with teenage girls, encouraging them to pursue math and science by demonstrating to them the same beautiful simplicity she found with the programmed art of the Logo turtle.

 

Bronze Sponsor

The Pirates! Band of Misfits. Members Only Screening!

By , April 27, 2012 1:42 pm

The Vancouver chapter of the Visual Effects Society would like to invite Vancouver ACM SIGGRAPH to a special members only 3-D screening of Aardman Animations‘ stop motion film, The Pirates! Band of Misfits.

There will be a Q & A immediately following the film with Chris King and Ben Toogood, moderated by Warren Franklin.

Tickets are free to Vancouver ACM SIGGRAPH members, please register below by Saturday at 5pm.

REGISTRATION IS NOW CLOSED. Thank you for your interest.

When: Sunday April 29th at 10:30am

Where: Cineplex Odeon, International Village Cinemas, 88 West Pender

 

Sponsored by

The Creatures of John Carter

By , April 4, 2012 9:29 am

Come join us Thursday April 26th, as Vancouver ACM SIGGRAPH presents Double Negative’s Visual Effects Supervisor Ken McGaugh and The Creatures of John Carter.

In the 2012 film John Carter, Double Negative was tasked with bringing to life many varied CG characters and creatures. The amount and complexity of the creature work was an order of magnitude higher than the studio had done on previous films and therefore presented many challenges. In this presentation, Ken will discuss those challenges and solutions as Double Negative took the creatures all the way from initial concepts, through modeling and rigging, and into animation.

Biography

Ken McGaugh

Ken began his career in VFX at Industrial Light and Magic in 1995. There he worked his way up from render wrangler to technical director and along the way co-developed ambient occlusion rendering. Ken then spent several years traveling and working around the world, most notably on The Lord of the Rings films at Weta Digital in New Zealand. There he worked primarily in shader writing and lighting pipeline development. This included developing one of the first implementations of subsurface scattering used in production and which gave Gollum’s skin its translucency. From there Ken settled down in London working at Double Negative where he is a Visual Effects Supervisor.

Doors at 6pm for an industry mixer (ticket holders only). The presentation will begin at 7pm, and will be followed by Q & A.

DATE: Thursday April 26th

VENUE: Vancity Theatre, 1181 Seymour (@Davie)

TICKETS:

Register

Non-members – $25
Members – $15
Group – $20 (5 or more) Please contact us for the group rate discount code.

 

PLATINUM SPONSOR


GOLD SPONSOR


BRONZE SPONSOR

 

 

The Best of SIGGRAPH 2011: Computer Animation Festival

By , March 8, 2012 8:50 am

Come join us on Tuesday March 13th, and experience the world’s best animation and visual effects in a special showcase version of the 2011 SIGGRAPH Conference’s Computer Animation Festival.

Specially curated by award winning Art Director (and Vancouver ACM SIGGRAPH President) Henry LaBounta, we are incredibly excited to be able to present this rare program, including the Academy Award winning animated short, The Fantastic Flying Books of Mr. Morris Lessmore.

The screening will run approx. 2 hours 15 minutes

Doors will open at 6pm for an industry mixer*, with the screening commencing at 7pm.

DATE: Tuesday March 13

VENUE: Vancity Theatre, 1181 Seymour (@Davie)

TICKETS:

Regular: $15

Members: $10

Register Here

 

*Ticket holders only, Please bring ID.

OWN THE PLANET – The Massive World of SSX

By , February 22, 2012 9:49 am

 

Next week, the highly anticipated new SSX game finally hits the shelves. Over three years in development, it IS a massive game… a re-invention of the popular franchise on a whole new scale, with new characters, new game play challenges, 9 mountain ranges, hundreds of tracks, and an epic new visual style.

Vancouver ACM SIGGRAPH is excited to host SSX team members Ron Bignell, Caleb Howard, and Frank Vitz, who will take you through their creative journey, describing the technical challenges they faced on the project, and sharing some of the solutions they and the SSX development team came up with along the way to creating the Massive World of SSX.

Senior Art Director Ron Bignell will take a look at the artistic implications of the re-invention of SSX for the Gen 3 platforms; how to take a much loved franchise with deep arcade style roots and debut it on the Gen 3 consoles, how to make it appeal to the existing fan base and attract a new one and how to find an art direction style that walks the line between arcade game play and stunning realistic visuals.

CG Supervisor Caleb Howard will describe the challenges of creating the huge amount of SSX content needed to be competitive against today’s block buster games; Researching the epic mountain ranges of the world, exploring NASA and Google Earth, and developing new algorithms, were all part of the journey. The end result was a set of procedural track creation tools and work flows that became a key to the team’s success.

Technical VFX Director Frank Vitz will share the dev team’s quest for a new visual style for SSX, and how they leveraged advanced rendering techniques in support of an exaggerated yet realistic looking world, using such techniques as HDR, deferred rendering, atmospheric scatter, weather effects, snow spray and the signature SSX “Tricky” effects.

Join us next Wednesday, February 29th, at the Vancity theater for an inside look at the Massive World of SSX.

Doors open at 6pm for an industry mixer. (Ticket holders only)

TICKETS:

Register

Non-members – $25
Members – $15
Group – $20 (5 or more) Please contact us for the group rate discount code.

 

BRONZE SPONSOR

Happy Holidays!

By , December 16, 2011 12:48 pm

On behalf of all of us at Vancouver ACM SIGGRAPH, thanks for another great year.

We’re taking a much needed rest until early in the New Year. Wishing you all a very happy holiday season!

Worried you’re going to miss us? Join our Facebook page or follow us on Twitter.

Naughty Dog: The Graphics of Uncharted

By , December 1, 2011 11:34 pm

Wednesday December 14th

6pm for an industry mixer (cash bar, ticket holders only). Presentation will begin at 7pm.

Vancouver International Film Centre, 1181 Seymour Street (@ Davie)

The Graphics of Uncharted

Uncharted is a series of action adventure games that present an interactive cinematic experience with dramatic action sequences driven by strong narrative. The games are distinguished by their well-loved characters and the myriad of locales with spectacular environments.  Each game of the series has been highly critically acclaimed for the story, game-play and graphics.

In this talk, Carlos will describe part of the technical process used by Naughty Dog to produce the game; from concept to final rendering. He will also discuss some of the details of the game engine, focusing mainly on the water rendering engine and how it was used in several levels of the game.

Tickets

Register

Non-members – $25

Members – $15 Members must log in to get discounted prices

Group – $20 (5 or more) Please contact us for the group rate discount code.

Bronze Sponsor

 

 

Continue reading 'Naughty Dog: The Graphics of Uncharted'»

Image Engine: The Visual Effects of The Thing

By , November 15, 2011 7:44 pm


Wednesday November 30, 2011

Neil Eskuri, Digital Effects Supervisor and Fred Chapman, Rigging Supervisor from Image Engine Designwill discuss the challenges in creating the visual effects for the highly anticipated prequel to “The Thing”.

This presentation will explore the wide range of visual effects work throughout the production process at Image Engine, highlighting the multiple creatures and transformations.  The team will also address the artistic and technical challenges involved in paying homage to the look of John Carpenter‘s iconic movie, while realizing a new vision for the 2011 film. The presentation highlights how the company’s strengths, its customized film pipeline and talented team of creature artists, all had a role to play.

Additionally, a panel of lead artists from Image Engine will be on hand to discuss their individual challenges within each discipline.

TICKETS:
 
Non-members – $25

Members – $15 Members must log in to get discounted prices

Group – $20 (5 or more) Please contact us for the group rate discount code.

DOORS:  6pm for an industry mixer (cash bar, ticket holders only)

Vancity Theatre, 1181 Seymour Street (@ Davie)

Presentation will begin at 7pm.

Bronze Sponsor

 

 

Continue reading 'Image Engine: The Visual Effects of The Thing'»

The Art of Lighting and Rendering Rio

By , June 14, 2011 1:44 pm


Jim Gettinger, Lighting Supervisor, will discuss lighting and lighting design as it pertains to the overall aesthetic of Blue Sky Studios’ latest animated hit, RIO. This talk will explore the developmental work pursued by Jim and his team taking the listener through many stages of the production process at Blue Sky. Lighting and lighting techniques will be presented from concept art, through pre-visualization, master lighting, and compositing. Jim will also highlight the artistic and technical challenges encountered developing a stylized vision of the world renowned city Rio de Janeiro and believable original characters using Blue Sky’s proprietary photo-realistic ray-tracing software, CGI StudioTM.

More about Blue Sky Studios:

Blue Sky Studios is the Academy Award®-winning, feature CG animation studio behind the wildly successful ICE AGE franchise. Using their propriety rendering software, CGI Studio®, Blue Sky creates photo-realistic, high-resolution, computer-generated character animation and rendering to tell timeless stories to children of all ages. Blue Sky’s productions include “Ice Age” (2002), “Robots” (2005), “Ice Age: The Meltdown” (2006), Dr. Seuss’ “Horton Hears a Who”; (2008), “Ice Age: Dawn of the Dinosaurs”(2009) and the current comedy-adventure, “RIO”, in theaters now. Blue Sky Studios is wholly owned by Twentieth Century Fox.

From Black Swan to Bones: The Work of LOOK Effects

By , May 7, 2011 9:04 pm

Wednesday – May 18, 7:00 PM
From Black Swan to Bones: The Work of LOOK Effects
with Henrik R. Fett

Members: $15 // Regular: $25 // Groups (5+): $20*
* Group pricing only available through on-line advance sales.

LOOK Effects. For over 14 years, LOOK Effects has been a leading provider of digital- effects solutions for feature film, episodic television and special venue projects. With studios in Los Angeles and New York, LOOK offers a knowledgeable and resourceful approach in partnering with their clients to supervise and produce visual effects. LOOK’s effects for Darren Aronofsky’s Black Swan were nominated for both VES and BAFTA awards for visual effects. This evening’s presentation will look at the company’s most recent work, including Black Swan, Limitless, Bones. Co-founder/Visual Effects Supervisor Henrik Fett will give attendees a peek at how and why LOOK does what they do. LOOK’s other film credits include: The King’s Speech, Wall Street: Money Never Sleeps, Step Up 3D, Just Wright, and Bounty Hunter. Television credits include: Harry’s Law, No Ordinary Family, Bones, Lost, the Emmy-nominated effects for Life After People. See more of LOOK Effects’ work at http://www.Lookfx.com

Doors open at 6:30 for a cash bar industry mixer. See you all there!

Continue reading 'From Black Swan to Bones: The Work of LOOK Effects'»