Please join us Wednesday, November 20, 2013 as Vancouver ACM SIGGRAPH presents The Art and Technology of RYSE!
Set in ancient Rome, RYSE: Son of Rome tells the story of Marius Titus, a young Roman soldier who witnesses the murder of his family at the hands of barbarian bandits, then travels with the Roman army to Britannia to seek revenge. Quickly rising through the ranks, Marius must become a leader of men and defender of the Empire on his quest to exact vengeance – a destiny he soon discovers can only be fulfilled much closer to home. RYSE is a visceral action-adventure game with intense and authentic Roman sword and shield combat. Stunning next gen graphics feature unprecedented character and environmental detail. RYSE was developed at Crytek in Frankfurt and published by Microsoft Studios as a launch title for the XBox One. This presentation will cover the art, visual development, and technologies made for RYSE: Son of Rome. Starting from concept art and design to character mocap and animation and real time rendering effects, we will cover the many new revolutionary techniques created at Crytek for this exclusive launch title.
When: 7:00pm Wednesday November 20, 2013
Where: VIFF’s Vancity Theatre 1181 Seymour Street (@ Davie)
Doors: 6:00pm (for Industry Mixer 19+ Only)
Online sales are open until midnight on November 19th, with any remaining seats available at the door.
PURCHASE TICKETS HERE
Members- $10 (Login to purchase advance tickets or become a member now )
Tickets for groups and non-members will be open to the public on November 15, 2013.
Non-members – $20
Group – $15 (5 or more)
**There are no physical tickets to pick up. We have a list with the purchaser’s name at the ticket desk at the event. If the purchaser is not attending OR you have a group of people and want to have them enter on their own, please contact us with the names and purchaser information. Thanks!
Habib is a Creative Director at Microsoft Studios since 2010. He has over 12 years of experience in visual effects for film and 10 years in the games industry. Nominated for two Academy Awards and winner of two BAFTAs in Visual Effects for his work on Twister and The Perfect Storm while at Industrial Light & Magic (ILM), some of his other film projects include 2 Star Trek films, Star Wars Episode I, The Bourne Identity,Spawn, and Signs.
Habib served as a Senior Art Director at Electronic Arts (EA) from 2002 – 2009 where he worked on Need for Speed Underground, 007 Bond Everything or Nothing, and Need for Speed Most Wanted which received a Visual Effects Society (VES) Award in 2006. His latest project is RYSE: Son of Rome, a launch title for the XBox One being released this November. Zargarpour is very passionate about using real time techniques in film making. His passion is combining his experience in film and games on transmedia projects and to cross-pollinate both industries with best practices of each. Habib is an active member of AMPAS, BAFTA, and a founding member of the Visual Effects Society and the 5D-Conference.
Art Technical Director
Christopher Evans is the Art Technical Director at Crytek’s Frankfurt studio, where he is responsible for art and animation technology and pipeline. Chris’s passion for characters and rigging led him to the position of Lead Technical Artist on Crysis and later to Industrial Light + Magic, where he was a Creature Technical Director on multiple films including James Cameron’s Avatar. Rejoining Crytek, he focused on Crysis 2 while spearheading CINEBOX, a re-purposing of CRYENGINE for virtual film production. Chris is now working on the upcoming launch title Ryse.